Star Fighter (itch) (rd124p77) Mac OS

broken image


  • Play in your browser. WASD - Steer ship. Mouse - Roll ship. LMB - Primary attack. RMB - Secondary. Space (hold) - Boost.
  • Portal 2 is a 2011 puzzle-platform video game developed by Valve for Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360.The digital PC version is distributed online by Valve's Steam service, while all retail editions were distributed by Electronic Arts.

A downloadable game

Download games and applications from Blizzard and partners. Star Fighter - iOS App. 1,289 likes 2 talking about this. Star Fighter is a FREE retro iPhone space shooter game packed with a variety of music, scenes, asteroids, enemies, and bosses across 10.

Inspired by the best generation of video games Starfighter 77 is a nostalgia fueled love letter to the arcade games of the early 80's.


If you like our content consider supporting us on Patreon.


StatusReleased
Release date Nov 19, 2019
Authorpapptimus
GenreShooter
Made withGameMaker: Studio, Bfxr, Adobe Photoshop
Tags2D, Arcade, atari, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space, Top down shooter
LicenseArtistic License 2.0
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joystick
AccessibilityHigh-contrast
LinksCommunity

Download

Star Fighter (itch) (rd124p77) Mac OS

Click download now to get access to the following files:

Development log

  • Halloween Sale 75% 0ff!
    Oct 27, 2020
  • Patreon page launched
    Sep 13, 2020
  • New update coming soon!
    Jun 10, 2020
  • Retro Indie Pixels Podcast!
    Nov 30, 2019

Log in with itch.io to leave a comment.

Where is the game manual located? Is it in the same zip file as the game itself?

The Manual is in the zip file, but also available from the download section,.

When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. Parkour boiss mac os. I have Windows 7 64-bit. Anyone else having this problem?

Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?

Yes, disabling scan lines fixed both problems. I am using version 1.1

I just uploaded a new version further optimized for Win7 let me know if this fixes the issue.

Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.

Thanks for bringing this to my attention, I'll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?

The adapter is called the '2600-daptor' http://www.2600-daptor.com/.

I just tried it without the adapter plugged in and the keyboard controls started to work. So there must be a conflict with the 2600-daptor.

Thanks for the quick response.

I just released an update. Please let me know if this fixed the issuse with the 2600-daptor.

Works Great! Thanks for the update. But above all thanks for Starfighter 77!

hi nice work but couldn't get it running on windows 7. Any suggestions? cheers

I just released an update. Please let me know if you are able to run the game on Windows 7.

Do you have a working version for MAC? Or can you recommend an emulator in which this will run?

Unfortunately I don't have the license to publish to Mac OS. But I did find an article that might be useful.

www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/

**note that I've never actually tried to emulate Windows software on a Mac before.

When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)

I meant that I don't have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. 'License' just seemed an easier way to say it. It's a good point thought, I need to look into ways to make the game more accessible.

Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.

Anyone get this to run a mac and confirm it works?

Just did a facebook live video for the game

A downloadable game

Inspired by the best generation of video games Starfighter 77 is a nostalgia fueled love letter to the arcade games of the early 80's.

Star

Click download now to get access to the following files:

Development log

  • Halloween Sale 75% 0ff!
    Oct 27, 2020
  • Patreon page launched
    Sep 13, 2020
  • New update coming soon!
    Jun 10, 2020
  • Retro Indie Pixels Podcast!
    Nov 30, 2019

Log in with itch.io to leave a comment.

Where is the game manual located? Is it in the same zip file as the game itself?

The Manual is in the zip file, but also available from the download section,.

When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. Parkour boiss mac os. I have Windows 7 64-bit. Anyone else having this problem?

Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?

Yes, disabling scan lines fixed both problems. I am using version 1.1

I just uploaded a new version further optimized for Win7 let me know if this fixes the issue.

Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.

Thanks for bringing this to my attention, I'll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?

The adapter is called the '2600-daptor' http://www.2600-daptor.com/.

I just tried it without the adapter plugged in and the keyboard controls started to work. So there must be a conflict with the 2600-daptor.

Thanks for the quick response.

I just released an update. Please let me know if this fixed the issuse with the 2600-daptor.

Works Great! Thanks for the update. But above all thanks for Starfighter 77!

hi nice work but couldn't get it running on windows 7. Any suggestions? cheers

I just released an update. Please let me know if you are able to run the game on Windows 7.

Do you have a working version for MAC? Or can you recommend an emulator in which this will run?

Unfortunately I don't have the license to publish to Mac OS. But I did find an article that might be useful.

www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/

**note that I've never actually tried to emulate Windows software on a Mac before.

When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)

I meant that I don't have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. 'License' just seemed an easier way to say it. It's a good point thought, I need to look into ways to make the game more accessible.

Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.

Anyone get this to run a mac and confirm it works?

Just did a facebook live video for the game

A downloadable game

Inspired by the best generation of video games Starfighter 77 is a nostalgia fueled love letter to the arcade games of the early 80's.

The other cemetery mac os.

If you like our content consider supporting us on Patreon.


StatusReleased
Release date Nov 19, 2019
Authorpapptimus
GenreShooter
Made withGameMaker: Studio, Bfxr, Adobe Photoshop
Tags2D, Arcade, atari, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space, Top down shooter
LicenseArtistic License 2.0
Asset licenseCreative Commons Attribution v4.0 International
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joystick
AccessibilityHigh-contrast
LinksCommunity

Download

Click download now to get access to the following files:

Development log

  • Halloween Sale 75% 0ff!
    Oct 27, 2020
  • Patreon page launched
    Sep 13, 2020
  • New update coming soon!
    Jun 10, 2020
  • Retro Indie Pixels Podcast!
    Nov 30, 2019

Log in with itch.io to leave a comment.

Where is the game manual located? Is it in the same zip file as the game itself?

The Manual is in the zip file, but also available from the download section,.

When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. I have Windows 7 64-bit. Anyone else having this problem?

Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?

Yes, disabling scan lines fixed both problems. I am using version 1.1

I just uploaded a new version further optimized for Win7 let me know if this fixes the issue.

Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.

Thanks for bringing this to my attention, I'll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?

The adapter is called the '2600-daptor' http://www.2600-daptor.com/.

I just tried it without the adapter plugged in and the keyboard controls started to work. So there must be a conflict with the 2600-daptor.

Thanks for the quick response.

I just released an update. Please let me know if this fixed the issuse with the 2600-daptor.

Star Fighter (itch) (rd124p77) Mac Ost

Works Great! Thanks for the update. But above all thanks for Starfighter 77!

hi nice work but couldn't get it running on windows 7. Any suggestions? cheers

I just released an update. Please let me know if you are able to run the game on Windows 7.

Fade (stardustlegend) mac os. Do you have a working version for MAC? Or can you recommend an emulator in which this will run?

Unfortunately I don't have the license to publish to Mac OS. But I did find an article that might be useful.

www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/

**note that I've never actually tried to emulate Windows software on a Mac before.

When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)

I meant that I don't have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. 'License' just seemed an easier way to say it. It's a good point thought, I need to look into ways to make the game more accessible.

Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.

Anyone get this to run a mac and confirm it works?

Star Fighter (itch) (rd124p77) Mac Oscar

Just did a facebook live video for the game





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